Monday, October 5, 2026

Progress (0.20.0) 05.10.2026

Hello all!

And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up?

Rendering is pretty much where it should be. Started doing the last scene; it will take a few days to sort out, then I’ll probably start coding tomorrow while things render. That’s obviously assuming things go as planned. And then need a couple of auxiliary renders.

And then the writing? I suppose it won’t be too big a surprise if I say it’s where it should be. I should be able to write more tonight, so yeah... writing isn’t something I’ve never really been concerned about that much

And the final preview of this update. If you don’t see this small scene, it means you might have a hard time ahead. Granted, you won’t see a portion of the update either. But it isn’t a crucial thing. While Gail and Teagan are lovely characters, they aren’t crucial as is for the future of the house on their own. But it lessens the room to play so to speak.

Then we have... Yeah, I know I said I should stop making these, but how my mind works, it’s easier said than done. It’s the excitement of building a new world. Eh, I’ll get over it eventually. And no, the crystalline figure won’t appear in Sorcerer, but whatever is next, it can appear in there. Anyway, short break and then more rendering.





Friday, October 2, 2026

Progress (0.20.) 02.10.2026

Hello all!

Friday... whee... It has been somewhat productive week overall.

Rendering is about where it should be. I should be at 150 renders by the end of today; right now I’m at 187 (minus fixes) so I’m happy with it. Same with in relation to the scripts.

Writing is going as expected. Nothing to complain about at the moment either, and if things go as planned? Yeah, happy with it as well.

Oh, no... a preview! Although nothing too exciting. Update 20 is odd; it only has one choice because it is one of those updates where it’s mostly about the consequences of the choices made. And moving the plot forward in parts that don’t need a choice. However, the choice that is there is important, as it is one of the choices (not only one, mind you) that will affect how the game ends. It won’t make it or break it alone. Just stacking things against out might not be a good idea... 


And a bonus for the fun of it. Post-apocalyptic Steam/magic-punk... Yeah, steampunk is sort of easy part of the equation. Magic? Yeah, I can do things with it, not the first system I’ve created. And let me use some of the rarer props I have... The reason for the apocalypse is already been set, so yeah... it’s technically ready setting for things. Ah well, will be fun to see if it comes to see the light of day. Anyway, short break, then I’ll finish the scene and continue writing. You all have a great weekend.

Monday, September 28, 2026

Progress (0.20.0) and Changelog for Sorcerer 2 0.19.0

Hello all!

And release day, some rambling before the actual interesting stuff...

Rendering of 0.20.0 has started, and because of the nature of the renders, there is no actual in-game render because of spoilers and this being a public post. You understand why once you get your hands on the game.

As for writing, it’s on 0.23.0 as expected. Not... entirely happy with how things are going with it, there was a section that I think would have benefited from more dialog, but it was getting to the point of repeating what would have been said a few minutes earlier. Well... it will sort out once I get to the rendering phase with a small break between now and then.

 

I said I should stop making these, but alas, other stuff I do right now probably would ruin some story stuff, so not that I have much choice, outside of maybe pinups. Anyway... A bit more rambling before the good stuff. Truthfully, how the pieces are falling into place with the world this is set in (hint: it is an alternative Earth, but not as much tied to mythology...) it is becoming a contender if I want something simple after messing with all the variants and variables in Sorcerer 2. It is fun to talk and think. When you focus on working in a singular setting, your mind gets numb over time. There is a reason why a lot of devs start their second game while making their first; it is one way to combat the numbness and allow the ideas to flow. I’ll never do two games at once; dividing resources too much for my liking. But I like to write and make occasional renders to test if things would be feasible. It will be a lot of invisible work to make things work the way I want. Notably, there aren’t really poses for the short stack catgirl with weapons as is, so I have to make most of them. Same with certain style rifles... Anyway, enough rambling, now for the interesting stuff...

Changelog: Sorcerer 2 0.19.0

  • 343 Renders
  • One hidden image
  • Codex update (note: compressed has a slight issue with Marellas entry, it will be fixed for 0.20.0)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, OBE, Digitalzig, Orion, Trminator, Mixi, Fey)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 30th of September
  • $5 Tier: 1st of October
  • $3 Tier: 2nd of October
  • Public: 12th of October


SHA256:
7F4580A607057EC0EF35361C00FC26E6A894F5C3C6BAB09251CCE89DFEBE3F8B Sorcerer2-0.19.0-mac-C.zip
DED0ADA2767C43F62114151C51B236A12E2033BECEE720E5FE08539638F04915 Sorcerer2-0.19.0-mac.zip
7FF8AF31D59C50A1D8F405682DC78DEF81C6A1A1905CDFCF677A5B4DFCE6501D Sorcerer2-0.19.0-pc-C.zip
79A477BEA4ABF3E1ECE4DA0328AB3DD49750513A191CA3B1E7DDA80DA681BCC6 Sorcerer2-0.19.0-pc.zip
F73C6C7389FB0C852301611ED7811B2005C95917EAE439FCD16880B66629DA15 Sorcerer2-0.19.0-Update-C.zip
8CDEC4FE279F2282552770C7E22D3737C6FB6D452282198FA7CFB9691B2A1D52 Sorcerer2-0.19.0-Update.zip 
EE1BC80DD21A77661B1D4D6AA00BC8F5E8841D40201FB666588D5571A64EBDFC com.talothral.sorcerer2-0.19.0.apk

Friday, September 25, 2026

Progress (0.19.0) 25.09.2026

Hello all!

It’s Friday... and the update has been rendered and sent to testing. And that’s about it, really, about the progress of 0.19.0. Business as usual. Of course, there are the usual caveats regarding it, but that should be given.

So I’ll be doing writing mostly over the weekend. And finishing up the Codex stuff, been doing renders for it. Even though they are simple renders, it’s the loading and deleting of the characters that eats the time. But anyway, yeah, I should be able to finish the writing of 0.22.0 by Monday. And then start rendering 0.20.0 then.

And of course Daz... got stuck with things. Bleh... Annoying. Anyway... I’ve told it before why I use magic in my stories. I don’t do slice of life stories, so eventually there will be combat. Therefore, you need some flashy bits eventually. And it allows certain freedoms to break the laws of physics when things don’t make sense otherwise. So yeah, not that it should be new all things considered. And from left to right, Connor, Rita, and Dr. Barnabas Walton. Yeah, they already have names, so, yeah... it probably will be a VN one day. Anyway, I’ll be writing and rendering portraits. You all have a great weekend!

Monday, September 21, 2026

Progress (0.19.0) 21.09.2026

It’s Monday once more and you know what that means by now.

Rendering? I’m happy with it. Could have a few more renders, but it has been one of those days with all kinds of little things to take care of. I’m somewhere around 300 renders at the moment, so I’m not complaining.

Writing? It’s about where I want it to be. It is a bit weaving between things. Gorgons are fairly straightforward: earn their trust and they will give their lives for you if need be. Fiery Fangs? They’ve been screwed over by "high-ranking people" too many times, so there is a lot more dialogue variance in a sense. But nothing too big overall. But as always, writing isn’t something I’m concerned about. And no preview today, I only have spoilery stuff left that I don’t want to spoil...

 

So... yeah. I had several messages over the weekend regarding this, so let me put it this way. Speculation is fine, talking about is fine, questions about is fine, I answer when I can and get to, I can even open a channel on Discord for it to talk about it, or sending a message is fine. It is tempting to think about new things, especially somewhat rarer settings. Now some perspective from my point of view. Environments I’m not concerned about, cities and towns I can kit-bash, and after all not everywhere looks the same. Interiors? They are slightly more annoying, but you can create things that look right with suitable props. Steampunkish clock there, some pipe with a valve there... and so on. I did create a relatively believable dwarven city for ToaM. Clothing, items, transportation is a more problem. It’s partially a problem because where you draw the line technology wise. Steampunk motorcycles... I have a couple variants of them. Ideally, I would have wanted this image to have a flying machine of some sort. Problem is, most available are blimps, so it wasn’t exactly what I had in mind for the image. There are a few items that might fit the bill, but they are old, so the textures on them are lacking. Which isn’t a problem as long as material zones are set right... but not really something for now. So as I said, I don’t know what is next, it all depends on how I feel towards end of Sorcerer 2. This, terminus or ToaM? Or something completely different. I know it then. And way too early to think about it, well for most part anyway, my mind does what it wants. I’m not going to lie, I have about 95% of the setting already built in my head anyway so, did over the weekend... Right. Break, and then few more renders and a lot more writing. See you all on Friday...

Friday, September 18, 2026

Progress 18.09.2026 (0.19.0)

 Hello all!

And it is Friday once more, so what’s up?

Rendering is going... okay, I think. Render count wise I’m right where I should be, a lot ahead. Relation to script? About there, it isn’t like there are that many scenes, just some long ones, so I need to split the rendering to multiple days anyway instead of trying to cram hundred renders in a singular day.

Writing? It’s somewhere. Got stalled a bit because I had to ensure I had the things I needed for what I wanted to write... and that led me to remake some stuff and yeah, but not concerned. As long as I get to write tonight and on the weekend like usually I’m right where I should be.

 


Preview... part one of the chat that is warranted, although the part two will be somewhat different. At least if plans go as they should. But this is more for confirmation for both parties. It’s a bit messy with conflicting interests, needs, and hopes in a sense. Yeah...

 

And then, something else for fun. I really should stop making these particular renders; they give me funny ideas. No, I don’t know what the next VN after Sorcerer 2 is. The idea has always been that there would be an option to jump from one setting to another and not get burned out of things. Still, there is something enticing about thinking... "a post-apocalyptic steampunk/magic punk" setting. Probably more on the low end of magic just to keep things somewhat simple, but who knows. Anyway, break for me. You all have a great weekend!

Monday, September 14, 2026

Progress report 14.09.2028 and Changelog for Sorcerer 2 0.18.0

Hello all!

Release day, shortly anyway. Ran into small issue last night; had to redo the builds and re-upload them. Hooray. Anyway, how’s it otherwise?

Rendering of 0.19.0 has started. I’ve done today’s goal; it is release day, so everything is going to be hectic, so I had... more or less realistic goal for today, so all good.

Writing is moving on to 0.22.0. So nothing to complain about that, so onwards.

And then returning to normal... honestly, a dull preview. It’s just Alexander on the phone, but as dull as it might be, it will forward the plot. Well, the content of the phone, anyway. And to make it up to you... something slightly more interesting.

Well... there is a lesson here somewhere... something about being careful what you ask for. Don’t take it too seriously; it is just some musings and seeing what could be done. Still, it is an interesting picture someways. All that is missing are the vampire nuns... and magic. But it is daylight and magic can wait... Anyway, the interesting stuff.

Changelog: Sorcerer 2 0.18.0

  • 331 Renders
  • One hidden image
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, stg, Trminator, Digitalzig, Orion)


No codex updates in this one. I'll again add a few more characters that will show up eventually in advance, so I need some time to make the renders and things.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 16th of September
  • $5 Tier: 17th of September
  • $3 Tier: 18th of September
  • Public: 28th of September



73B901D2E351D43CDC6E44A4D1AFAD83E49CC67D028F0FBFE2EF036F9A56A694 Sorcerer2-0.18.0-mac-C.zip

241903AD987C7EF7BE3B40554FA9D1ED2140E2A33A47D23E656CD3A7971A8BCB Sorcerer2-0.18.0-mac.zip

97EB83F820BB7DAA97F4FE1DBFB8C5C3F53A831BFA16BAAB85E73A4CBC7B9171 Sorcerer2-0.18.0-pc-C.zip

072EC52C2509F11411EA134A041CAF4E2395A1EEAF60FF05D9EA73A139E7CFE2 Sorcerer2-0.18.0-pc.zip

26EC9047D8BCA93308C7FA8880889FA50C29B445C2D40F07823DD578B3EC64C7 Sorcerer2-0.18.0-Update-C.zip

24156D3F506470ADEEE11CA9CCE62D12E597536E507E6F1DD6B037242A9805B9 Sorcerer2-0.18.0-Update.zip

C35C8F742289975925FE5B891304C617DD741A7EA2635FAEBB482A13B05825ED com.talothral.sorcerer2-0.18.0.apk



Sunday, September 13, 2026

Public Release: Sorcere 2 0.17.0 + patch

 

  

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.17.0 + Patch

Friday, September 11, 2026

Progress report 11.09.2026 (0.18.0) and Friday ramblings...

Hello all!

It is Friday once more. So, what’s up? The update has been sent for testing. Hooray. And that’s about it. Thus, what is left is writing for the most part and then starting rendering the 0.19.0 on Monday.

And since there won’t be previews, as I sort of ran out of things that don’t spoil stuff that is in-game. So, something else... with rambling, I suppose.


Right. The only one you recognize in this render is Tamara, and granted she is only there because she is currently the only demon I have made, along with Naha, but Naha is busy doing something else. So you could say she is a placeholder for something in this render. How does this relate to Sorcerer 2? Good question. 

I have notes; I have the story outline written down, how things start and how things end, mostly. Rest? Rest are ideas that I note down, goals to reach the end. And those notes change; what worked months ago might not work anymore. Which relates to other things, characters I make. I’ve said it before: I create a lot of characters; occasionally, I have no idea who they are; they just form in my mind. I knew what Tomas would look like months before I even considered making ToaM. He was just a character that appeared in my mind one day. The one in the orange shirt was made months ago. I think the first iteration was done before I started Sorcerer 2. In fact, the first render of her was in May 2025. Now you’ve seen her on a couple of occasions in the "Daily Motivation Renders." She has had a name; she is even mentioned in Sorcerer 2, but until now she was just that, a name and a mention. So what changed?

Certain story beats. I needed something for another character, to show her personality and how she is. And then it just clicked when I was reading something. It meant I needed two more characters (on top of the existing ones) and Kimberly was one of them... then it spiraled into something else. It expands the events with a couple of other characters. And all the notes I had for that particular plotline went out... hooray! More work for me though render wise, but it’s probably better. Anyway, I got some writing to do. You all have a great weekend!

Monday, September 7, 2026

Progress 07.09.2026 (0.18.0)

Hello all!

Running a bit late, got stuck making an animation, but that’s nothing new. What’s up?

Rendering the final scene. Hooray, so I’m more or less on schedule since this will take a day or two to render. Considering making an alternative if I have spare time before release for one of the earlier scenes. Buuut not really rushed with that, just some ideas floating in my head. But all is good on that front.

Writing is where I want to be. And I should be able more or less to finish it on time, so all is good on that front as well!

And then the final preview of this update... Familiar elements, there was that "Daily Motivational Render" a while back that I said I would end up using in the game. And I did; one of the reasons I do them is to ensure that they work as they should for what I’ve planned. I have half a notebook of notes regarding those environments and the things I’ve used in them. Anyway, short break for me, then more... messing around with some sort of animations, and of course writing.

Friday, September 4, 2026

Progress report 04.09.2026 (0.18.0)

Hello all!

Friday and progress post time. So, what’s up?

Rendering? I’m... happy with it? At the same time, I’m where I sort of should be and not really? It’s a weird feeling, in all honesty. Render count wise I’m not where I would want, not that it is important; it’s mostly an easiest indication of progress overall. Relation to the script? I’m slightly ahead of where I should be. I should start the section I just set up on Sunday, so... all good on this front. For now.

Writing is where I expect it to be. Just setting up a section for a couple of characters, then moving back to solving the issues of the allies. Now that is going to get interesting...



And a preview... back home. One of the benefits of how the world of Shattered Seals has been set up is that traveling across the globe is quick and easy, as long as you don’t need to leave a paper trail. You can easily go back and forth to places without huge time skips. Although fairly certain I got the time zone wrong, but eh.

And then a small bonus. Solutions to writing problems... sort of. Occasionally there are so many ideas that you don’t know what would fit anymore. So you end up stuck. Before I started making VNs I wrote most of the variants and decided what fit, problem with that is it might take several days, depending on how many ideas there were. Now? Making a single image makes it much quicker. You get the idea of the characters, the situation, and dozens of other seemingly minor things sorted with one image. And making several ideas doesn’t take days now, but maybe an hour or two. So this one? This helped to solve a couple of issues with certain parts of the story. Could have used it as a hidden render though, so slight hindsight. Ah well. Anyway, you all have a great weekend. I’ll continue to render and write after a short break.

Monday, August 31, 2026

Progress report (0.18.0) and changelog for Sorcerer 2 0.17.0

Hello all!

You know... every time an Android build goes without issues, there is something that pops up when I’ve uploaded the things that require doing a patch. It’s like clockwork.

Right, so rendering of update 0.18.0 started, nothing surprising there. Slightly spotty as I’m again doing a million things at the same time. But starting a new update is always slow for some reason.

Writing? Hit a bit of a snag over the weekend that stalled things, but I’ll finish it up tonight most likely. So not complaining.

I’m not doing a preview today, keeping some things secret, at least until Friday. Instead, some musing. Our oracle doing her thing. Sort of amusingly, there are some Greek architectural assets that I can use, mostly ruins, but slightly amusingly the usual temples and things are old. But considering how popular Greek mythology is, it’s odd that there aren’t more up-to-date versions of it. Eh... I’ll make do. Anyway, to the changelog and things!

Changelog: Sorcerer 2 0.17.0

  • 448 Renders

  • One hidden image

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Binge, Digitalzig, Orion)

And yes, there will be a patch...

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 2nd of September

  • $5 Tier: 3rd of September

  • $3 Tier: 4th of September

  • Public: 14th of September

SHA256:

F4EE45F6AA039EFC6870DB7D59FAE79DC67357CA20274F466EAF8C44D55AD193
Sorcerer2-0.17.0-mac-C.zip

EE21FFF9E823686EE172B229D4FA8984BEBE8578833452077BEE3F3AAAE49406
Sorcerer2-0.17.0-mac.zip

A701914F52DB0A765742B7650CF30174E75675CB3BC10776AC898587E5097EF7
Sorcerer2-0.17.0-pc-C.zip

1EAD66F09B8F4667B9F19814D3D6F8F519554FB6C6FE823E3BE5926FDC6F8451
Sorcerer2-0.17.0-pc.zip

8BCBA676D79BBB5F5D639AEA9C7CB9650B59ED03758122C702D697B2A8B42569
Sorcerer2-0.17.0-Update-C.zip

C96586258C9AFF43DAFF9BD325F2BFE9E63FA45B38C977FAF4FB2CAC8825F895
Sorcerer2-0.17.0-Update.zip

6B4B78CFCFE181F6BCA4F581ED16BBE9809785246D1E31E5136795A9C8C282F3
com.talothral.sorcerer2-0.17.1.apk


Sunday, August 30, 2026

Public release: Sorcerer2 0.16.0 + Patch

  

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.16.0 + Patch


Sorcerer 2 0.16.1 Semi-mandatory patch

Full:

PC:
Mac:

Update only:

Android:

Compressed:

PC:

Mac:

Update Only:

Friday, August 28, 2026

Progress 28.08.2026

Hello all!

Friday... yay? Been a busy couple of days. It is sort of amusing; updates are happening when they are done. That has been my stance on things since the first day, the fact that I update so often is honestly a pure coincidence, and despite my stance on it I still get annoyed when things don’t go how I want them to, even though I don’t technically have any rush to do things. But that being said, now that I’ve had you all concerned... 

Rendering is done. There are 447 renders, but the hidden image isn’t there yet. Post-work is done; 90% of the coding is done. So unless there are any major power issues, I should be able to hand it over to testing tonight.

Writing is... somewhere. Not much progress; too many annoying things to deal with this half of the update. But I did get to write something, so I’m not really complaining. Just need to dedicate most of tomorrow to writing and little else.


 Then... speaking about things to come. After this little trip that is ongoing throughout the 16 to 18, the focus shifts back to the allies after 20 for a bit as the others need to do their next thing. I’ve been mulling over the details of the ally situation. I know the "quest", and I know some of the details but some paths to certain things aren’t clear yet. But... those paths also depend on the characters who are in the action with you. Maera is a queen (of sorts), and Kiri has certain distrust of authority figures. Eventually, those two will get into an argument, and that is something that needs to be accounted for. So this particular render was mostly to get one potential scene visualized for myself. Storyboarding, if you will... Anyway. Enough rambling, back to coding I go! You all have a great weekend!

Monday, August 24, 2026

Progress 24.08.2026

Hello all!

Eeehh... damn, progress has been slow. So, what’s up?

Three and a half scenes left, about, in theory. So what is taking so long? Well, posing several figures (preview shows one instance of it). There aren’t that many complex scenes, but when you have 6ish characters on screen, it becomes slow to pose. But more of that later, but... it’s going. I might be a day or two "late" with this one. It is what it is. That depends on how the rest of the scenes pan out.

Writing is where I want it to be. So, hooray for small things...

I usually don’t give out spoilers as is, not major ones anyway, but this is to illustrate the "problem" I’m having right now. Multiple characters fight scenes. This one of the reasons why the MCs face the "bad guy" alone, rendering this scene has taken me most of the day already, and I still probably render it for the next 8 or so hours. The renders themselves don’t take that much time but loading things, effects, posing and all the little things eats the time, and there isn't anything that you can do to speed any of those up as is. Uneven ground and you have to ensure everyone (who isn't flying) is touching the ground and so on. So fewer characters to move, less posing to make, easier to construct a fight scene. Anyway... things are okay overall. I’m somewhere 250ish renders in at the moment. Yeah, it just takes time.

Friday, August 21, 2026

Progress 21.08.2026

Hello all!

It is Friday, and that means... a progress post. So what’s up?

Rendering is... hmm. I’d say it’s about where it should be? I had a goal: that I should start a certain scene yesterday, and I did, and finished the bulk of it as well. My only annoyance is that I’m not as far as I want to be on the next scene, but I’m not too concerned. There are a couple of scenes I’m not entirely certain how I will render, but I think of something. How to see how it is on Monday...

Writing? Writing is about where I expected it to be, hasn’t been that good week for it, but I still got things done. Should be exactly where it needs to be on Monday. I hope.



Preview... not much of a spoiler for anyone at this stage. There are some renders that are a bit hazy and dusty-looking. This is intentional; some morning haze and some sand in the air, things will look slightly different.


And then a small bonus. Needed to test the environment; recently, even some of the... somewhat trusted artists have been slipping in quality, so testing and checking things are more important than ever, especially when the previews can be heavily filtered. This set? I wouldn’t use it in daylight. I wasn’t happy about the texture quality of it. Nighttime works better, though, and I have an idea for it. Oh, and yet another teleporting practice gone wrong... But not to worry, big guy is there to rescue the ladies in distress once more... Anyway, a somewhat short break and I’ll see how far I get tonight with rendering and writing. You all have a great weekend!



Monday, August 17, 2026

Progress 17.08.2026 and Changelog for Sorcerer 0.16.1

Hello all!

And you guessed it, release day... hooray? But before we get to the important stuff, some rambling.

Now, there is a patch with this release. Shocking, it’s... semi-mandatory. The game works fine without it. But someone missed an icon in a choice, and those of you who follow those icons, it might be slightly misleading without them. But being polite always helps. It’s just one choice, and taking a wrong choice there isn’t the end of the world. I think. Anyway...

I started rendering the 0.17.0 as would be expected. It is release day, so stuff is slightly slower simply because there are a million little things to do. But mostly happy how it is going right now. A lot of set building though...

Writing moved on to 0.20.0. So no issues there, finally caught mostly up with it. Hooray. And since avoiding spoilers...

 

Concepts, tests, and things. Things I hate: interior design, wardrobe design, and finding the right hair for the character. Wardrobes for males are easy; just give them a suit, and that’s all you need. Women? Oh boy... the two things I’ve spent countless hours is hair and female clothing, and trying to make them work... But what about this image? Well... There are things that I think, maybe ten or even twenty updates ahead. And this is important because I need to ensure I have assets to make the things. And it always pairs with the environment, especially when it comes to people. Everyone is different. Alexander’s room in the mansion is simple, minimalistic almost. Susan’s if I ever show that is different, let’s say more disorganized and somewhat chaotic. Sabrina has a lot of computer gear because that’s her thing overall. And this applies to the other characters as well. So some characters might have more "brutalist" architecture simply because it fits them... Yeah, might not have been my smartest choice there... Anyway. To the important stuff.

Changelog: Sorcerer 2 0.16.0

  • 225 Renders
  • One hidden image
  • Some GUI work for Android (relocated the quick menu to the top right corner, behind the menu icon thing...)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Seronis, Trminator, Draco, Soterius, Eddie)


Right, there is a patch 0.16.1. As said, it is mostly to fix missing icons. It isn't mandatory, but it is helpful. Android is pre-patched because of the UI work needed longer than uploading the other stuff. Anyway, it shouldn't crash without, didn't with the twenty or so tests that I ran plus the others.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 19th of August
  • $5 Tier: 20th of August
  • $3 Tier: 21st of August
  • Public: 31st of August



SHA256:


555EB1E8DAB31AE2725562E7B3CA525381928A10CFCC63F5CCE09B8C6D925D45 Sorcerer2-0.16.0-mac-C.zip

BCF84B12B2281A12BD760FA5229D24122D41AB0FB9E0E83ED2BFF10E265CEBCC Sorcerer2-0.16.0-mac.zip

EB0FBC19E01E9CCDDCC797077F1E9E501735486F23928A5CBFBFB8FF2CB8BF7D Sorcerer2-0.16.0-pc-C.zip

BFB32780F47B9F9A829613CB3A3B87DE6967CF0A1B0FF45A8D4C78E60E24E72E Sorcerer2-0.16.0-pc.zip

E3B86DD243A5EB96A8B31537D544CDA3E7C9DC46E91F4C0942FBE2CA19887605 Sorcerer2-0.16.0-Update-C.zip

2EF173D8A7BF5949999A61FB0108E60A6BC17F77819EEB421820CE716C367E27 Sorcerer2-0.16.0-Update.zip

8C64DE13AD7101F8ABCE0431DA29D560DFD1B4C66F457E48D2B437447DE49E88 com.talothral.sorcerer2-0.16.1.apk

Sunday, August 16, 2026

Public Release: Sorcerer 2 0.15.0

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

 

Shattered Seals: Sorcerer2 0.15.0

Sorcerer 2 0.15.0 Grammar patch, fully optional, just use it before reporting anything.
946DADDF34A2FB99246F1158FC5D234AFB6F06AFC9C9680B376C5938A866559A
https://mega.nz/file/viQyDYzK#7YMDbKo827a2IbxDDG8gP9hflvO8QuA3qtpZyHyHDXw
https://pixeldrain.com/u/YJapu4ih
 

Full:

PC:
https://gofile.io/d/xGsn9eVk
https://pixeldrain.com/u/568iddp1
https://mega.nz/file/a6RD2agb#6BuZN_lVirHmO154LQfCrQwD3ixaEcJOGT5URu59Dw4

Mac:
https://gofile.io/d/8UFjrnd3
https://pixeldrain.com/u/GjiLPdxM
https://mega.nz/file/Cq5wWBiT#viV2zUvKKHm2Qy_Bxxrv9WtsRcRhreC2IfMzj-BcmHI

Update only:
https://gofile.io/d/xkQ3jFaH
https://pixeldrain.com/u/KVCgtWoU
https://mega.nz/file/7mhX1Y5R#1GoR7IvpY_KcVFu_F717X08ekA0SMiM-ycGMmvJORbY

Android:
https://gofile.io/d/3EEp293D
https://pixeldrain.com/u/AmaHFJyP
https://mega.nz/file/LzQURbDS#0CQSY4opBn0_lLS4X46tfxr_mr3ehO2w58L6Zk4FUSU
 

Compressed:
PC:
https://gofile.io/d/6X35MW7E
https://pixeldrain.com/u/ZvRQJT1W
https://mega.nz/file/qmYx0YZY#uk09TolOLNO0fMJ9dxxbTum6W-OMGoYKs4UBJkeG7Tk

Mac:
https://gofile.io/d/uLVTqlDv
https://pixeldrain.com/u/8ttVmJbL
https://mega.nz/file/niJzyZBK#pup-U4wJCgWwRrxQaZ2xVLp4iI6mCFWTXf0AyrB0KBE

Update Only:
https://gofile.io/d/hRIqC9Gc
https://pixeldrain.com/u/mYEusrbb
https://mega.nz/file/uyICSJLI#gwbsQMedoJEc_DMEIqqF2Yi11Mru_qCU8mszASjl1Jg 

Friday, August 14, 2026

Progress 14.08.2026

Hello all!

I’m running a bit late, but I’m writing so I’m losing track of time easily. So, what’s up? The rendering is done, coding is done, and the thing was sent to be tested and some stuff... So that is that in a nutshell. It isn’t a huge update render count-wise; the text is, I think, a page longer than 0.15.0. Or there about... about equal length, really.

So that means I’ll write most of the weekend and start rendering 0.17.0 on Monday. Hooray?


So, no preview today. Ran out of things to show that weren’t a major spoiler, thus... something else. This is more of a reflection of what I’m writing, to a point. There isn’t a training sequence for Lori and Janet written yet, anyway. It is just a possibility, and it is talked about in the current section I’m writing at the moment, so sort of relevant. Although I don’t think I’ll be using that ring if I ever do some sort of training sequence or something with them. Too... plastic and new. Everything else is fine, just not the ring for some reason. Anyway, more writing for me. You all have a great weekend!



Progress (0.20.0) 05.10.2026

Hello all! And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up? Rendering is pre...