Monday, November 4, 2024

Progress 04.11.2024

 Hello all!

Rendering is going well, I have one scene (and a bit of other) to left to render, but it will take a few days due the amount of renders needed.

As for writing? It's in a good state. Weekends are always good time for writing so I'm now a bit ahead of where I should, so all is good in that front. Now just some "auxiliary" writing and things should be good for this update.



And then Riya and Aisha having a discussion. I was debating on showing this, but then I realised it doesn't matter much without the dialogue. The choices in here are, sort of important. I've talked about the multiple "story lines" that are woven together to some degree, there are choices that affects the personal lines, and then choices that affect the other lines. I call those "fates", there has been fates that have been "solved". Nelda, Mistress Lian, the first group of Gladelings you met, Gudbrand, the thieves in Qishu just to name a few. And those consequences are told in game. Some of those have ripple effects to later (for example the Banshee fight few updates ago, Yuu identifies one of the Banshees as Mistress Lian if she died), and it might not be so smooth in the dwarf city if the Qishu thieves aren't in good shape. And I kind of dread those words now. Anyway...


And then there is this. This was originally supposed to be one of the hidden renders, but it doesn't fit with the lore that is in place. Yes, I know, I can always alter it if I wish, but I don't want to. Despite what you could think, having rules are important when writing a setting. It keeps consistency. Anyway, it was titled "meeting the heralds" in concept stage. And thus it is time for my break and then back to rendering.

Friday, November 1, 2024

Progress 01.11.2024

Hello all!

Friday, progress and stuff...

Rendering. Hmmm, render count wise I'm technically 9 renders behind, and in relation to the script? I'm just where I want to be with it. Technically, I wouldn't be even that 9 renders behind, but set building takes its time.

Writing is in meh state, I'm in more or less in schedule just it's the time to actually write the things down has been limited this week. Ah well, time to panic and catch up by Monday as usual, joking on that part. And then some pretty pictures.



A bit catchup with Maevra and Mal, who still hasn't killed each other. That's a good thing. There isn't that many details being told about the plan intentionally, partially it is because there isn't a plan existing that goes exactly like it has been planned. Except in movies. And I don't want to tie myself to do something specific, I know how it all goes down in both good and bad. But potential environments determine the finer details which might amount some rewriting on how things are going.


Than one of the rarer environment previews. I ended up liking this environment sure it's a bit darker light wise, but it is a cave with crystals, glowing mushrooms and plants. At times when I build sets it feels waste of time, but then when you start rendering and see the end result? It's always worth it.


And lastly... As a creator you will look ahead, what's next. This was one of the concepts that might have been, but the writing took into other directions than this. Could it still happen? Maybe, right now I'm more focused on the next even in the dwarven city, what comes after? Well the direction and the major things are known, but there are room for other things. Maybe something surprising can be sneaked in...

Anyway, that's it for today. Have a great weekend you all!

Progress 04.11.2024

 Hello all! Rendering is going well, I have one scene (and a bit of other) to left to render, but it will take a few days due the amount of ...